Pages and Polearms Wiki

Pages and Polearms is a tabletop fantasy role-playing game which focuses on managing initiative. The amount of initiative a player has determines how many, and what kinds of actions a player can take during a turn. Each player has a base initiative, which is modified by a variety of factors.

At the start of an encounter, each player rolls a six-sided die and adds the result to their base initiative. The player with the most initiative has priority, and may spend initiative in order to take actions. Once their initiative count is no longer the highest, priority passes to the player with the next highest count. In the event of a tie, toss a coin. When at least one character is within melee range of another, Speed determines who may act first in the event of an Initiative tie.

If the player with the highest initiative count does not wish to take any actions, they may pass priority onto the player with the next-highest initiative count at the cost of two initiative.

Players may continue to spend initiative even if it would put them at a negative score. However, as soon as such an action resolves, all characters' initiative scores are increased by their base initiative. A character's initiative cannot be raised above 20 in this way.

Note: The game is undergoing a massive overhaul for the digital version. As such, everything below is likey to either be scrapped or re-worked, and should be taken as a collection of ideas rather than anything playable.

= What You Need To Play =

= Ability Scores =

= Equipment =

Weapons

Armour

Shields

Inventory

 = Items =



Actions

= Glossary =

= Combat =

Critical Hits

= Errata =

The game is still in early development, and rules are subject to change.

