Ability Scores

Ability Scores are values which determine a character's general ability in and out of combat. The scores are represented by three sub-values:
 * The Score, which ranges from 1 to 20 for normal characters
 * The Rating, which ranges from -9 to +10 for normal characters
 * The Modifier, which ranges from -5 to +5 for normal characters

Strength
Strength represents a character's physical prowess. If determines their ability to lift and carry, as well as how much damage they inflict with certain weapons.

Dexterity
Dexterity represents a character's hand-eye coordination and, more specifically, manual dexterity. It determines their ability to perform tasks that require a great deal of finesse and precision, as well as how much damage they inflict with certain weapons.

Constitution
Constitution represents a character's fortitude and physical well-being. It directly determines their hitpoints, as well as their resistance to things like poison and disease.

Skill
Skill represents a character's fighting skill and combat experience. It determines their base accuracy and guard, and how likely an opponent is to fumble against them.

Agility
Agility represents a character's nimbleness and mobility. It determines their base initiative, and ability to dodge.